Finding the link to a legacy time v2 trello board, or wiki? Or are you hunting for its tier list, script or codes?
Well, if yes, then I’ve got you covered in this topic because I’m gonna mention the links to a legacy time v2 wiki page and trello board. Besides, I’ll also pen down other details, so please read further –
Table of Contents
A Legacy Time V2 Trello
The Trello board for this game has not been created yet.
The trello board is kinda a summary section where you can get an idea of what the game has. It’s made up by the game’s creators.
But the board for this roblox game is not yet made. So you need to wait if you want to visit it.
A Legacy Time V2 Wiki
The Wiki page is the place where you can learn everything in detail.
Just visit it, find the particular thing you want to know about and click on that.
Here’s its link –
https://alegacytimev2.fandom.com/wiki/A_Legacy_Time_V2_Wiki
A Legacy Time V2 Codes
A legacy time v2 Codes could help you redeem free things in the game without much hard work. But they are not given out yet.
So you have to hold on until the game developers decide to surprise players with free things through codes.
A Legacy Time V2 Tier List
A legacy time v2 tier list can help you find the best and the worst things in the game. But unfortunately, the tier list is not made yet.
We’ll update you as soon as we’ve something regarding it.
A Legacy Time V2 Script
A script in a legacy time v2 game can help you get to the top position by giving instructions to the game.
Though, the use of scripts are banned and anyone who uses them have to face consequences.
So think before using them.
And If you’ve made your decision to inject them in your game, make sure you have a roblox script injector.
Here’s it –
–[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local blacklist = { “Arrow”, “Rokakaka Fruit”, “DIO’s Diary”, “Requiem Arrow”, “Money”, “Samurai Path”, “CrystalGem”, “StarGem”, “Joseph’s Gun”, “Dank Diary”, “Vampire Mask”, “Aja Mask”, “Universe Orb”, “Duality Orb”, “BoozBOL”, “Watch”, “Camera”, “Bread”, “Zenith Arrow”, “Jesus’s Corpse Part”, “Gift From The Gods”, “Holy Diary”, “Perseverance”, “Bravery”, “Patience”, “Integrity”, “Kindness”, “Justice”, “Valentine’s Flag”, “Hie Hie no Mi”, “Caesar’s Scarf”, “Mochi Mochi no Mi” }
local function rareitemsound()
local sound = Instance.new(“Sound”)
sound.SoundId = “rbxassetid://136075117”
sound.Parent = game.Workspace
sound.Volume = 10
sound:Play()
wait(3)
sound:Destroy()
end
rareitemsound()
local function Damage(Obj)
if not Obj then return end
local args = {
[1] = game.Workspace:WaitForChild(Obj):FindFirstChild(“Humanoid”),
[2] = 599
}
game:GetService(“ReplicatedStorage”).newremotes.CreateProjectile.hit:FireServer(unpack(args))
end
local GC = getconnections or get_signal_cons
if GC then
for i,v in pairs(GC(game.Players.LocalPlayer.Idled)) do
if v[“Disable”] then
v[“Disable”](v)
elseif v[“Disconnect”] then
v[“Disconnect”](v)
end
end
end
game.Players.LocalPlayer.Idled:Connect(function()
local VU = game.VirtualUser
VU:CaptureController()
VU:ClickButton2(Vector2.new())
end)
local OrionLib = loadstring(game:HttpGet((‘https://raw.githubusercontent.com/shlexware/Orion/main/source’)))()
local Window = OrionLib:MakeWindow({Name = “Nick’s AUT copy gui”, HidePremium = false, SaveConfig = true, ConfigFolder = “MineSim”, IntroText = “Some Universal Skiddery”})
local Tab1 = Window:MakeTab({Name = “Item Spawns”, Icon = “rbxassetid://4483345998”, PremiumOnly = false })
Tab1:AddLabel(“All items that spawn (apart from common items) are listed here”)
— Function to create a button
local function createItemButton(item, spawnTime)
Tab1:AddButton({
Name = item.Name .. ” (Spawned at: ” .. spawnTime .. “)”, — Include spawn time in the button name
Callback = function()
local Handle = item:WaitForChild(“Handle”) or item:WaitForChild(“Main”) or item:WaitForChild(“Back”) or item:WaitForChild(“bone”) or item:WaitForChild(“Middle”) or item:WaitForChild(“Part”)
Handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.5)
end
})
end
— Function to listen for changes in game.workspace.Items
local function onChildAdded(child)
if child:IsA(“Tool”) then
— Check if the item is in the blacklist
local isBlacklisted = false
for _, blacklistedItem in pairs(blacklist) do
if child.Name == blacklistedItem then
isBlacklisted = true
break
end
end
if not isBlacklisted then
local spawnTime = game.Workspace.Time.Value
createItemButton(child, spawnTime) — Create a button for the new item
end
end
end
— Add an initial set of buttons for existing children
for _, child in pairs(game.workspace.Items:GetChildren()) do
if child:IsA(“Tool”) then
— Check if the item is in the blacklist
local isBlacklisted = false
for _, blacklistedItem in pairs(blacklist) do
if child.Name == blacklistedItem then
isBlacklisted = true
break
end
end
if not isBlacklisted then
local spawnTime = os.date(“%c”, os.time())
createItemButton(child, spawnTime)
end
end
end
workspace.Items.ChildAdded:Connect(onChildAdded)
local workspace = game:GetService(“Workspace”)
local players = game:GetService(“Players”)
local function onChildAdded(child)
if child:IsA(“Tool”) and table.find({“Dragon Ball”, “Cursed Orb”, “Heart”, “Bone”, “xSoul”, “True Requiem Arrow”, “Cosmic Orb”, “Death Note”, “Mystery Scythe”}, child.Name) then
local playerName = players.LocalPlayer.Name
local itemName = child.Name
game.StarterGui:SetCore(“SendNotification”, {
Title = “Item Spawned”,
Text = itemName .. ” has spawned.”,
Icon = “”,
Duration = 10 — Set the duration to 10 seconds
})
rareitemsound()
wait(0.3)
rareitemsound()
wait(0.3)
rareitemsound()
local handle = child:WaitForChild(“Handle”) or child:WaitForChild(“Main”) or child:WaitForChild(“Back”) or child:WaitForChild(“bone”) or child:WaitForChild(“Middle”) or child:WaitForChild(“Part”)
handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.5)
end
end
workspace.Items.ChildAdded:Connect(onChildAdded)
game.Workspace.Items.ChildAdded:Connect(onChildAdded)
local Tab2 = Window:MakeTab({Name = “Bosses”, Icon = “rbxassetid://4483345998”, PremiumOnly = false })
_G.BossFarm = false
local bossNames = { “DIO [BOSS]”, “DIO BRANDO [BOSS]”, “Brazillian Samurai [BOSS]” }
local function ApplyDamageToBosses() while _G.BossFarm do for _, bossName in ipairs(bossNames) do
local boss = game.Workspace:FindFirstChild(bossName)
if boss then
Damage(bossName)
end
end
wait(0.5)
end
end
Tab2:AddButton({
Name = “Kill DIO”,
Callback = function()
repeat Damage(“DIO [BOSS]”) wait() until game.Workspace[‘DIO [BOSS]’].Humanoid.Health <= 0
end
})
Tab2:AddButton({
Name = “Kill DIO Brando”,
Callback = function()
repeat Damage(“DIO BRANDO [BOSS]”) wait() until game.Workspace[‘DIO BRANDO [BOSS]’].Humanoid.Health <= 0
end
})
Tab2:AddButton({
Name = “Kill Jet Sam”,
Callback = function()
repeat Damage(“Brazillian Samurai [BOSS]”) wait() until game.Workspace[‘Brazillian Samurai [BOSS]’].Humanoid.Health <= 0
end
})
Tab2:AddLabel(“Auto Bosses”)
Tab2:AddToggle({
Name = “AutoKill Bosses”,
Default = false,
Callback = function(v)
_G.BossFarm = v
end
})
spawn(function()
while wait() do
ApplyDamageToBosses()
end
end)
local Tab3 = Window:MakeTab({Name = “Player”, Icon = “rbxassetid://4483345998”, PremiumOnly = false })
local function textbox(text, def, callback)
Tab3:AddTextbox({
Name = text,
Default = def,
TextDisappear = true,
Callback = callback
})
end
local function heal()
local args = {
[1] = game.Players.LocalPlayer.Character:FindFirstChild(“Humanoid”),
[2] = -599
}
game:GetService(“ReplicatedStorage”).newremotes.CreateProjectile.hit:FireServer(unpack(args))
end
local function healother(plr)
local args = {
[1] = game.Players[plr].Character:FindFirstChild(“Humanoid”),
[2] = -599
}
game:GetService(“ReplicatedStorage”).newremotes.CreateProjectile.hit:FireServer(unpack(args))
end
_G.ReaperGodMode = false
_G.AllGodMode = false
_G.GodModeOther = false
Tab3:AddToggle({
Name = “God Mode (Must have Reaper)”,
Callback = function(v)
_G.ReaperGodMode = v
end
})
Tab3:AddToggle({
Name = “God Mode (works with all stands)”,
Callback = function(v)
_G.AllGodMode = v
end
})
Tab3:AddToggle({
Name = “God Mode Selected Player”,
Callback = function(v)
_G.GodModeOther = v
end
})
spawn(function()
while wait() do
if _G.AllGodMode == true then
repeat wait() heal() until _G.AllGodMode == false
end
end
end)
spawn(function()
while wait() do
if _G.ReaperGodMode then
game:GetService(“Players”).LocalPlayer.Character.Stand:FindFirstChild(“Stand Right Arm”).Blade.Script.re:FireServer(1)
end
end
end)
spawn(function()
while wait() do
if _G.GodModeOther then
repeat healother(_G.Plr) wait() until game:GetService(“Players”)[_G.Plr].Character.Humanoid.Health == game:GetService(“Players”)[_G.Plr].Character.Humanoid.MaxHealth
end
end
end)
local function KillPlayer(PlayerName)
local args = {
[1] = game.Workspace:WaitForChild(PlayerName):WaitForChild(“Humanoid”),
[2] = 599
}
game:GetService(“ReplicatedStorage”).newremotes.CreateProjectile.hit:FireServer(unpack(args))
end
_G.Plr = nil
textbox(“Select Player”, “Enter Name”, function(v)
_G.Plr = v
end)
local player = game.Players.LocalPlayer.Character
local function button3(name, cb)
Tab3:AddButton({
Name = name,
Callback = cb
})
end
button3(“Kill Player”, function()
repeat KillPlayer(_G.Plr) wait() until game.Players[_G.Plr].Character.Humanoid.Health <= 0
end)
_G.LKill = false
button3(“Heal Player”, function()
repeat healother(_G.Plr) wait() until game.Players[_G.Plr].Character.Humanoid.Health == game.Players[_G.Plr].Character.Humanoid.MaxHealth
end)
button3(“Teleport to Player”, function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.Plr].Character.HumanoidRootPart.CFrame
end)
button3(“Kill all Players”, function()
for i,v in pairs(game.Players:GetChildren()) do
if v:IsA(“Player”) and v.Name ~= game.Players.LocalPlayer.Name then
repeat KillPlayer(v.Name) wait() until v.Character.Humanoid.Health <= 0
end
end
end)
button3(“Heal all Players”, function()
for i,v in pairs(game.Players:GetChildren()) do
if v:IsA(“Player”) and v.Name ~= game.Players.LocalPlayer.Name then
repeat healother(v) wait() until v.Character.Humanoid.Health >= 0
end
end
end)
Tab3:AddToggle({
Name = “LoopKill Plr”,
Default = false,
Callback = function(v)
_G.LKill = v
end
})
spawn(function()
while wait() do
if _G.LKill == true then
repeat KillPlayer(_G.Plr) wait() until _G.LKill == false
end
end
end)
Tab3:AddLabel(“Player”)
textbox(“Remove Item from Black List”, nil, function(v)
if table.find(blacklist, v) then
table.remove(blacklist, v)
elseif not table.find(blacklist, v) then
game.StarterGui:SetCore(“SendNotification”, {
Title = “Error”,
Text = v .. ” Is not an instance of table: blacklist”,
Duration = 5
})
else
game.StarterGui:SetCore(“SendNotification”, {
Title = “Item Not Found”,
Text = v .. ” Is not a valid item name”,
Duration = 5
})
end
end)
textbox(“Add Item to blacklist (item spawns)”, “name”, function(v)
if table.find(blacklist, v) then
game.StarterGui:SetCore(“SendNotification”, {
Title = “Item Already Found”,
Text = v .. ” Is already an instance of blacklist item”,
Duration = 5,
})
else
table.insert(blacklist, v)
end
end)
Tab3:AddParagraph(“Default Blacklist”, table.concat(blacklist, “, “))
local plr2 = game.Players.LocalPlayer.Character.Humanoid
local hp = Tab3:AddLabel(‘Player Health: hey you found an easter egg💀 ‘)
hp:Set(“Player Health: “..plr2.Health)
spawn(function()
while wait() do
hp:Set(“Player Health: “..plr2.Health)
end
end)
button3(“Grab all items (laggy)”, function()
for i,v in pairs(game.Workspace.Items:GetChildren()) do
if v:IsA”Tool” then
local Handle = v:FindFirstChild(“Handle”) or v:FindFirstChild(“Main”) or v:FindFirstChild(“Back”) or v:FindFirstChild(“bone”) or v:FindFirstChild(“Middle”) or v:FindFirstChild(“Part”)
Handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.5)
end
end
end)
button3(“150 WalkSpeed”, function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 150.448334599
end)
local Tab4 = Window:MakeTab({
Name = “Spawns Unfiltered”,
Icon = “rbxassetid://4483345998”,
PremiumOnly = false
})
wait(1)
local function createItemButton2(item, spawnTime)
Tab4:AddButton({
Name = item.Name .. ” (Spawned at: ” .. spawnTime .. “)”,
Callback = function()
local Handle2 = item:WaitForChild(“Handle”) or item:WaitForChild(“Main”) or item:WaitForChild(“Back”) or item:WaitForChild(“bone”) or item:WaitForChild(“Middle”) or item:WaitForChild(“Part”)
Handle2.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
wait(0.5)
end
})
end
local function onChildAdded2(child)
if child:IsA(“Tool”) then
local spawnTime = game.Workspace.Time.Value
createItemButton2(child, spawnTime)
end
end
for _, child in pairs(game.workspace.Items:GetChildren()) do
if child:IsA(“Tool”) then
local spawnTime = game.Workspace.Time.Value
createItemButton2(child, spawnTime)
end
end
workspace.Items.ChildAdded:Connect(onChildAdded2)