A Legacy Time v2 Trello, Wiki, Tier List, Codes & Script 2023!

Finding the link to a legacy time v2 trello board, or wiki? Or are you hunting for its tier list, script or codes? 

Well, if yes, then I’ve got you covered in this topic because I’m gonna mention the links to a legacy time v2 wiki page and trello board. Besides, I’ll also pen down other details, so please read further –

A Legacy Time v2 Trello, Wiki, Tier List, Codes & Script

A Legacy Time V2 Trello 

The Trello board for this game has not been created yet. 

The trello board is kinda a summary section where you can get an idea of what the game has. It’s made up by the game’s creators.

But the board for this roblox game is not yet made. So you need to wait if you want to visit it. 

A Legacy Time V2 Wiki

The Wiki page is the place where you can learn everything in detail. 

Just visit it, find the particular thing you want to know about and click on that. 

Here’s its link – 

https://alegacytimev2.fandom.com/wiki/A_Legacy_Time_V2_Wiki

A Legacy Time V2 Codes

A legacy time v2 Codes could help you redeem free things in the game without much hard work. But they are not given out yet. 

So you have to hold on until the game developers decide to surprise players with free things through codes. 

A Legacy Time V2 Tier List

A legacy time v2 tier list can help you find the best and the worst things in the game. But unfortunately, the tier list is not made yet. 

We’ll update you as soon as we’ve something regarding it. 

A Legacy Time V2 Script

A script in a legacy time v2 game can help you get to the top position by giving instructions to the game. 

Though, the use of scripts are banned and anyone who uses them have to face consequences. 

So think before using them. 

And If you’ve made your decision to inject them in your game, make sure you have a roblox script injector. 

Here’s it – 

–[[

WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!

]]

local blacklist = { “Arrow”, “Rokakaka Fruit”, “DIO’s Diary”, “Requiem Arrow”, “Money”, “Samurai Path”, “CrystalGem”, “StarGem”, “Joseph’s Gun”, “Dank Diary”, “Vampire Mask”, “Aja Mask”, “Universe Orb”, “Duality Orb”, “BoozBOL”, “Watch”, “Camera”, “Bread”, “Zenith Arrow”, “Jesus’s Corpse Part”, “Gift From The Gods”, “Holy Diary”, “Perseverance”, “Bravery”, “Patience”, “Integrity”, “Kindness”, “Justice”, “Valentine’s Flag”, “Hie Hie no Mi”, “Caesar’s Scarf”, “Mochi Mochi no Mi” }

local function rareitemsound()

    local sound = Instance.new(“Sound”)

    sound.SoundId = “rbxassetid://136075117”

    sound.Parent = game.Workspace

    sound.Volume = 10

    sound:Play()

    wait(3)

    sound:Destroy()

end

rareitemsound()

local function Damage(Obj)

    if not Obj then return end

    local args = {

        [1] = game.Workspace:WaitForChild(Obj):FindFirstChild(“Humanoid”),

        [2] = 599

    }

    game:GetService(“ReplicatedStorage”).newremotes.CreateProjectile.hit:FireServer(unpack(args)) 

end

local GC = getconnections or get_signal_cons

if GC then

    for i,v in pairs(GC(game.Players.LocalPlayer.Idled)) do

        if v[“Disable”] then

            v[“Disable”](v)

        elseif v[“Disconnect”] then

            v[“Disconnect”](v)

        end

    end

end

game.Players.LocalPlayer.Idled:Connect(function()

        local VU = game.VirtualUser

        VU:CaptureController()

        VU:ClickButton2(Vector2.new())

end)

local OrionLib = loadstring(game:HttpGet((‘https://raw.githubusercontent.com/shlexware/Orion/main/source’)))()

local Window = OrionLib:MakeWindow({Name = “Nick’s AUT copy gui”, HidePremium = false, SaveConfig = true, ConfigFolder = “MineSim”, IntroText = “Some Universal Skiddery”})

local Tab1 = Window:MakeTab({Name = “Item Spawns”, Icon = “rbxassetid://4483345998”, PremiumOnly = false })

Tab1:AddLabel(“All items that spawn (apart from common items) are listed here”)

— Function to create a button

local function createItemButton(item, spawnTime)

    Tab1:AddButton({

        Name = item.Name .. ” (Spawned at: ” .. spawnTime .. “)”, — Include spawn time in the button name

        Callback = function()

            local Handle = item:WaitForChild(“Handle”) or item:WaitForChild(“Main”) or item:WaitForChild(“Back”) or item:WaitForChild(“bone”) or item:WaitForChild(“Middle”) or item:WaitForChild(“Part”)

                Handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.5)

        end

    })

end

— Function to listen for changes in game.workspace.Items

local function onChildAdded(child)

    if child:IsA(“Tool”) then

        — Check if the item is in the blacklist

        local isBlacklisted = false

        for _, blacklistedItem in pairs(blacklist) do

            if child.Name == blacklistedItem then

                isBlacklisted = true

                break

            end

        end

        if not isBlacklisted then

            local spawnTime = game.Workspace.Time.Value

            createItemButton(child, spawnTime) — Create a button for the new item

        end

    end

end

— Add an initial set of buttons for existing children

for _, child in pairs(game.workspace.Items:GetChildren()) do

    if child:IsA(“Tool”) then

        — Check if the item is in the blacklist

        local isBlacklisted = false

        for _, blacklistedItem in pairs(blacklist) do

            if child.Name == blacklistedItem then

                isBlacklisted = true

                break

            end

        end

        if not isBlacklisted then

            local spawnTime = os.date(“%c”, os.time())

            createItemButton(child, spawnTime)

        end

    end

end

workspace.Items.ChildAdded:Connect(onChildAdded)

local workspace = game:GetService(“Workspace”)

local players = game:GetService(“Players”)

local function onChildAdded(child)

    if child:IsA(“Tool”) and table.find({“Dragon Ball”, “Cursed Orb”, “Heart”, “Bone”, “xSoul”, “True Requiem Arrow”, “Cosmic Orb”, “Death Note”, “Mystery Scythe”}, child.Name) then

        local playerName = players.LocalPlayer.Name

        local itemName = child.Name

        game.StarterGui:SetCore(“SendNotification”, {

            Title = “Item Spawned”,

            Text = itemName .. ” has spawned.”,

            Icon = “”,

            Duration = 10  — Set the duration to 10 seconds

        })

        rareitemsound()

        wait(0.3)

        rareitemsound()

        wait(0.3)

        rareitemsound()

        local handle = child:WaitForChild(“Handle”) or child:WaitForChild(“Main”) or child:WaitForChild(“Back”) or child:WaitForChild(“bone”) or child:WaitForChild(“Middle”) or child:WaitForChild(“Part”)

            handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame  wait(0.5)

    end

end

workspace.Items.ChildAdded:Connect(onChildAdded)

game.Workspace.Items.ChildAdded:Connect(onChildAdded)

local Tab2 = Window:MakeTab({Name = “Bosses”, Icon = “rbxassetid://4483345998”, PremiumOnly = false })

_G.BossFarm = false

local bossNames = { “DIO [BOSS]”, “DIO BRANDO [BOSS]”, “Brazillian Samurai [BOSS]” }

local function ApplyDamageToBosses() while _G.BossFarm do for _, bossName in ipairs(bossNames) do

        local boss = game.Workspace:FindFirstChild(bossName) 

            if boss then 

                Damage(bossName) 

            end 

        end 

    wait(0.5)

    end

end

Tab2:AddButton({

    Name = “Kill DIO”,

    Callback = function()

        repeat Damage(“DIO [BOSS]”) wait() until game.Workspace[‘DIO [BOSS]’].Humanoid.Health <= 0

    end

})

Tab2:AddButton({

    Name = “Kill DIO Brando”,

    Callback = function()

        repeat Damage(“DIO BRANDO [BOSS]”) wait() until game.Workspace[‘DIO BRANDO [BOSS]’].Humanoid.Health <= 0

    end

})

Tab2:AddButton({

    Name = “Kill Jet Sam”,

    Callback = function()

        repeat Damage(“Brazillian Samurai [BOSS]”) wait() until game.Workspace[‘Brazillian Samurai [BOSS]’].Humanoid.Health <= 0

    end

})

Tab2:AddLabel(“Auto Bosses”)

Tab2:AddToggle({

    Name = “AutoKill Bosses”,

    Default = false,

    Callback = function(v)

        _G.BossFarm = v

    end

})

spawn(function()

    while wait() do

            ApplyDamageToBosses()

    end

end)

local Tab3 = Window:MakeTab({Name = “Player”, Icon = “rbxassetid://4483345998”, PremiumOnly = false })

local function textbox(text, def, callback)

    Tab3:AddTextbox({

        Name = text,

        Default = def,

        TextDisappear = true,

        Callback = callback

    })

end

local function heal()

    local args = {

        [1] = game.Players.LocalPlayer.Character:FindFirstChild(“Humanoid”),

        [2] = -599

    }

    game:GetService(“ReplicatedStorage”).newremotes.CreateProjectile.hit:FireServer(unpack(args))

end

local function healother(plr)

    local args = {

        [1] = game.Players[plr].Character:FindFirstChild(“Humanoid”),

        [2] = -599

    }

    game:GetService(“ReplicatedStorage”).newremotes.CreateProjectile.hit:FireServer(unpack(args))

end

_G.ReaperGodMode = false

_G.AllGodMode = false

_G.GodModeOther = false

Tab3:AddToggle({

    Name = “God Mode (Must have Reaper)”,

    Callback = function(v)

        _G.ReaperGodMode = v

    end

})

Tab3:AddToggle({

    Name = “God Mode (works with all stands)”,

    Callback = function(v)

        _G.AllGodMode = v

    end

})

Tab3:AddToggle({

    Name = “God Mode Selected Player”,

    Callback = function(v)

        _G.GodModeOther = v

    end

})

spawn(function()

    while wait() do

        if _G.AllGodMode == true then

            repeat wait() heal() until _G.AllGodMode == false

        end

    end

end)

spawn(function()

    while wait() do

        if _G.ReaperGodMode then

            game:GetService(“Players”).LocalPlayer.Character.Stand:FindFirstChild(“Stand Right Arm”).Blade.Script.re:FireServer(1)

        end

    end

end)

spawn(function()

    while wait() do

        if _G.GodModeOther then

            repeat healother(_G.Plr) wait() until game:GetService(“Players”)[_G.Plr].Character.Humanoid.Health == game:GetService(“Players”)[_G.Plr].Character.Humanoid.MaxHealth 

        end

    end

end)

local function KillPlayer(PlayerName)

    local args = {

        [1] = game.Workspace:WaitForChild(PlayerName):WaitForChild(“Humanoid”),

        [2] = 599

    }

    game:GetService(“ReplicatedStorage”).newremotes.CreateProjectile.hit:FireServer(unpack(args)) 

end

_G.Plr = nil

textbox(“Select Player”, “Enter Name”, function(v)

    _G.Plr = v

end)

local player = game.Players.LocalPlayer.Character

local function button3(name, cb)

    Tab3:AddButton({

        Name = name,

        Callback = cb

    })

end

button3(“Kill Player”, function()

    repeat KillPlayer(_G.Plr) wait() until game.Players[_G.Plr].Character.Humanoid.Health <= 0

end)

_G.LKill = false

button3(“Heal Player”, function()

    repeat healother(_G.Plr) wait() until game.Players[_G.Plr].Character.Humanoid.Health == game.Players[_G.Plr].Character.Humanoid.MaxHealth

end)

button3(“Teleport to Player”, function()

    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.Plr].Character.HumanoidRootPart.CFrame

end)

button3(“Kill all Players”, function()

    for i,v in pairs(game.Players:GetChildren()) do

        if v:IsA(“Player”) and v.Name ~= game.Players.LocalPlayer.Name then

            repeat KillPlayer(v.Name) wait() until v.Character.Humanoid.Health <= 0

        end

    end

end)

button3(“Heal all Players”, function()

    for i,v in pairs(game.Players:GetChildren()) do

        if v:IsA(“Player”) and v.Name ~= game.Players.LocalPlayer.Name then

            repeat healother(v) wait() until v.Character.Humanoid.Health >= 0

        end

    end

end)

Tab3:AddToggle({

    Name = “LoopKill Plr”,

    Default = false,

    Callback = function(v)

        _G.LKill = v

    end

})

spawn(function()

    while wait() do

        if _G.LKill == true then

            repeat KillPlayer(_G.Plr) wait() until _G.LKill == false

        end

    end

end)

Tab3:AddLabel(“Player”)

textbox(“Remove Item from Black List”, nil, function(v)

    if table.find(blacklist, v) then

        table.remove(blacklist, v)

    elseif not table.find(blacklist, v) then

        game.StarterGui:SetCore(“SendNotification”, {

            Title = “Error”,

            Text = v .. ” Is not an instance of table: blacklist”,

            Duration = 5

        })

    else

        game.StarterGui:SetCore(“SendNotification”, {

            Title = “Item Not Found”,

            Text = v .. ” Is not a valid item name”,

            Duration = 5

        })

    end

end)

textbox(“Add Item to blacklist (item spawns)”, “name”, function(v)

    if table.find(blacklist, v) then

        game.StarterGui:SetCore(“SendNotification”, {

            Title = “Item Already Found”,

            Text = v .. ” Is already an instance of blacklist item”,

            Duration = 5,

        })

    else

        table.insert(blacklist, v)

    end

end)

Tab3:AddParagraph(“Default Blacklist”, table.concat(blacklist, “, “))

local plr2 = game.Players.LocalPlayer.Character.Humanoid

local hp = Tab3:AddLabel(‘Player Health: hey you found an easter egg💀 ‘)

hp:Set(“Player Health: “..plr2.Health)

spawn(function()

    while wait() do

        hp:Set(“Player Health: “..plr2.Health)

    end

end)

button3(“Grab all items (laggy)”, function()

    for i,v in pairs(game.Workspace.Items:GetChildren()) do

      if v:IsA”Tool” then

          local Handle = v:FindFirstChild(“Handle”) or v:FindFirstChild(“Main”) or v:FindFirstChild(“Back”) or v:FindFirstChild(“bone”) or v:FindFirstChild(“Middle”) or v:FindFirstChild(“Part”)

          Handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame  wait(0.5)

        end

    end

end)

button3(“150 WalkSpeed”, function()

    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 150.448334599

end)

local Tab4 = Window:MakeTab({

    Name = “Spawns Unfiltered”,

    Icon = “rbxassetid://4483345998”, 

    PremiumOnly = false

})

wait(1)

local function createItemButton2(item, spawnTime)

    Tab4:AddButton({

        Name = item.Name .. ” (Spawned at: ” .. spawnTime .. “)”,

        Callback = function()

            local Handle2 = item:WaitForChild(“Handle”) or item:WaitForChild(“Main”) or item:WaitForChild(“Back”) or item:WaitForChild(“bone”) or item:WaitForChild(“Middle”) or item:WaitForChild(“Part”)

             Handle2.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame

                wait(0.5)

        end

    })

end

local function onChildAdded2(child)

    if child:IsA(“Tool”) then

        local spawnTime = game.Workspace.Time.Value

        createItemButton2(child, spawnTime)

    end

end

for _, child in pairs(game.workspace.Items:GetChildren()) do

    if child:IsA(“Tool”) then

        local spawnTime = game.Workspace.Time.Value

        createItemButton2(child, spawnTime)

    end

end

workspace.Items.ChildAdded:Connect(onChildAdded2)

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